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Old May 19, 2006, 01:46 PM // 13:46   #1
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Default New Spell Idea for Earth and Water Ele's

New Spell Idea

With all the fire mages and Air mages dominating the field of PvE id like to suggest the following Spell(s) to compliment the Elementalist. These summoned creatures would not lose health over time but could not be healed either. Juggernaut’s are not subject to bleeding or poison because they have no flesh. (Healing has no effect)

(ELITE) Conjure Earth Juggernaut
This spell conjures a level 3-21 earth elemental to fight alongside the caster. You may have only one Juggernaut at a time. Earth Juggernaut does earth damage. This spell causes exhaustion.
Energy 50
Casting Time 5
Recharge 60


(ELITE) Conjure Ice Juggernaut
This spell conjures a level 3-21 Ice elemental to fight alongside the caster. You may have only one Juggernaut at a time. Ice Juggernaut does Ice damage. This spell causes exhaustion.
Energy 50
Casting Time 5
Recharge 60
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Old May 19, 2006, 01:54 PM // 13:54   #2
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Ok so this spell basically makes an entire ele pretty useless, except for the fact he can summon a juggernaut?

I think you need to rework the balance from power/energy/recharge...not worth it atm IMO...
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Old May 19, 2006, 01:57 PM // 13:57   #3
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Energy is a bit high 50 energy when most have around 70 ish. Also I think it's a bit useless seeing why does an ele need a juggernaut?
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Old May 19, 2006, 01:59 PM // 13:59   #4
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...also you can get lvl20 pet for no energy cost =\
So the golem has to be really powerful (like [email protected] with decent set of skills) to be worth his salt.
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